Emiel Strijker
|
Below there are the iterations created for Cosmo the dino. All of the iterations have a different look and feel so we can determine what look is the best for Cosmo. I tried different color schemes to test the contrast with the background. We finally decided to go with purple as that makes Cosmo contrast more with the background. |
|
Created blendshapes for Cosmo. In total there are 24 blendshapes made so we could create the expressions we need for the cinematic. The blendshapes were created in Zbrush and transferred to Maya to adjust the blendshapes. Eventually these were replaced with a joint system except for the nose pull blendshape.
|
I created a masterfile where all of the scenes from are created from. The purpose of the masterfile is to import the animations and camera per scene and delete what is not visible to decrease the render time. The silhouette was kept in mind if you look at the images below. I also retextured the groundfloor where Cosmo is walking and working on his rocket. This texture can be seen below this text.
|
|
01 Day/Night scene
Refined the animation |
|
04 Drop box scene
Refined the animation |
|
05 Gloves scene
Refined/exaggerated the animation |
|
14 Fixed rocket scene
Refined/exaggerated the animation |
|
22 Skeleton scream scene
Created the animation Set-dressed the scene |