I made sure every shot includes the same models and the
environment looked consistent. This included cleaning up files; giving props the right naming convention and connected them to the right layer.
I have created the model for the rocket, and the textures before they got adjusted by Tobias in post production.
The rocket is build in different stages to make it 'grow' trough the movie. Every part is a unique asset on its own.
I have build the rig and animated the scream.
I have painted the creditscreen to show at the end of the movie. This includes
everyone who worked on the project.
I have created a few different logos for Cosmosaurus and studio Pangaea. The two on the left are the final logos. All the other ones below are different designs.